System Summary Form (SSF), 2016 USBC


Team: Robinson Last Updated Apr 8, 2016 at 12:46
Players: Peter Boyd - Steve Robinson

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Bids that Require Advance Preparation

2D Multi = Weak Two bid in a major (3-9 pts, 5-card-suit OK)
2D over 1NT = Major 1-suiter
2H = Flannery
2S = 6+ Spades, approx 10-13 pts.
1m, P, 2H = Either Mixed-raise, BAL-INV, or NAT-Strong
1D or 1H, P, 2S = Either Club INV, or NAT-Strong
Transfer Responses to 1C
Transfer Responses over 1-minor, Double
4m(1st or 2nd) = Unspecified Solid Major (ACBL Defense available)
Over your 1NT response to 1-of-a-minor, we bid as if you opened 1NT. (Dbl = 4-cd Maj + Minor, or 1 minor, or strong. 2 Maj = 5-cds, plus a minor. 2D = 1-suited Major. 2C = Majors, or normal takeout double.)

General Bidding Style

5-Card Majors, Strong NT, 2/1 GF.
We open 11 or 12 BAL, and 10-11 Unbal.
May respond with very weak hand.
1 level overcalls 8+ HCP. 2-level sounder.
1M, P, 2C = GF, NAT or BAL (Doubleton Club only if (43)42 with 3-card support for major.)
Usually open 1C with 3-3 or 4-5 in minors.
Usually open 1D with 4-4 in minors.
Opening 1-Minor DENIES a 5-card Major.
1NT could have 5-card Major (common) or 6-card minor (rarer).
1H, P, 1NT could have 4S (we play Flannery)
NF major-suit Free Bids in Comp at 2-level.
Preempts: wide range (could be good or bad)

Opening Leads AND Leads in the Middle of the Hand

vs NT: 4th best, might lead second from bad suits
vs NT: 3rd/5th in partner's suit, or major after partner's T/O double.
vs NT: Rusinow and A-AKx in 4+ card suits. (K is power lead.) May lead 0/2 during hand. May lead second best honor around to nothing in dummy.
vs NT: Top of seq from 3 or shorter suit, and in partner's suit, and through dummy's suit.
vs Suits: 3rd from even or 3, 5th from odd, but may lead high from nothing in partner's raised suit. "Impossible" lead could show side void, including spot lower than 5th best.
vs Suits: J/T/9 = 0/2 higher.
vs Suits: A-AKx (except 5+ level, or partner's suit, or raised suit.)
Spot leads normally attitude during hand (can be low=odd, high=even for count)
Leading highest spot for ruff may warn about overruff.
In defensive ruffing-finesse situation, Q and Ten defined as "high", J and Nine defined as "low", for suit preference.

Defensive Signals

Upside Down Count and Attitude Signals. (Jack could be doubleton for ruff.)
Signaling priority normally: Attitude, Count, Suit-Pref (may vary with logic).
Count in partner's suit if dummy wins trick-1 vs NT.
Signals normally DON'T change with singleton in Dummy.
Occasional suit-pref in trumps.
Smith Echo vs NT (high encourages opening lead suit), except in obvious count situation.