System Summary Form (SSF), 2021 JLall Online Teams #4

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Naren Gupta-Zia Mahmood-Daniel Korbel

Team: Gupta Last Updated May 27, 2021 at 13:15
Players: Jerry Stamatov - Zia Mahmood

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Bids that Require Advance Preparation

Multi 2D - weak 2M only (can be 5-card if NV)
2M opening is a better weak two (but still not a 1-level opening)

1C-2D is also Multi by UPH (4-5 in majors, 6-10 by PH)

1D-2H is an invitational balanced hand.
1m-2S is limit raise to 3m
1H-2S is inv. 3H response
1S-3C is inv. 3S response

(1C)2C is Natural, 2D is Michaels
(1M)2M if VUL is oM + C
(1M)3C if VUL is oM + D

Two way doubles:
1) After you bid over our redouble of our opening
2) After we double your 2-suited bid and you bid known suit
3) Balancing after your 1M-2M or 2M-3M
4) Balancing after you open 1N and accept Jacoby Transfer to 2M

General Bidding Style

5 card Majors, SNT (15-17). 5-card M common. Off-shape unusual

2/1 Forcing to game. 2/1 in comp. is forcing but can be light

Vulnerable, we tend to pass balanced hands with 12 HCP and slightly unbalanced hands with 10 or 11 HCP. Third seat can be pretty light

Can open 4-card M in 3rd or 4th, but only with minimum and good suit

We vary with 4-4 in minors (Zia tends to 1C). With 4-5, almost always 1C

Always a little more likely to open light with a good suit.

May respond with a very weak hand. Almost always bid 1S over 1H with 4-card suit and less than GF.

1M-1N is semiforcing, max. 12HCP

Overcalls are wide range � can be pretty light (but always a reason to bid).

Weak 2M is sound � never 5-card in 1st and 2nd - can be wild shape. No specific requirements. Multi is inferior weak 2.
3-level preempts vary with vul and position � but very rarely a joke.

Almost all low-level doubles not penalty. Action double. Lead-undirect double

Psychics and tactical bids that have repeated:
1) 1st seat fav 1NT (MR)
2) 3rd seat 1C
3) Game tries after 1M-2M
4) Cue-bids for slam
5) Splinter with no shortage there
6) Exclusion with no void there
7) 2N response to weak two.

Opening Leads AND Leads in the Middle of the Hand

Honor leads standard vs. suits � A from AK, except in situations where it is normal to lead unsupported A OR alarm clock (e.g. shifting to singleton)

Honor leads vs. NT K asks unblock or count

Vs. NT we lead 4th best from honor (can be 10) (some violations � Zia), but will often lead high or (usually)second high from bad 4 card suits (but low from small cards in partner�s unraised suit). 9 lead can be H98x(x).
Lead of deuce from known long suit says 'suit is running'

Vs. suits, we lead 4th from honor (can be 10), second highest from three or more small cards, but will lead high from 3+ small in partner�s raised suit, and will lead 3rd/5th from honors.
J lead from QJ has been falsecarded.
Low from doublton has been falsecarded

Leads vs. all:
9 lead can be H98(x)
After trick one, leads in previously unplayed suit are attitude

Lead through declarer can be 0 or 2 if surrounding dummy's honor. Or through dummy if xxx
Lead of 10 thru dummy's AJx shows one higher

Defensive Signals

UDCA, except Standard at Trick 1. (Discard always UD):

Discards, UDCA

Vs. suits, Obvious Shift at Trick one if we can win more tricks in suit led. Obvious Shift Suit is:

- Partner's suit. If partner bid 2 suits,
follow rules below
- Dummy's suit with the fewest A,K, Q
- If dummy's suits are 'equal' then SP
- Declarer's suit is never the Obvious Shift

Signaling priority is Attitude when we lead (but SP if no more tricks can be cashed in suit led)
If partner leads A or K, and we have shown 6(+)-card suit, then high odd = encouraging with odd no., etc.

In suit declarer attacks, signaling priority is Suit Preference, Count. (Smith at NT, but count in dummy�s long suit takes priority)

Standard present count

We give frequent suit preference in the trump suit, including on opening lead, but high-low for ruff is priority.

J or 9 can be alarm clock signal, if no other possibility

When giving partner a ruff, leading lowest may be warning that declarer is overruffing

Regular Smith vs NT: Trick 2 only.

On A lead vs. NT, highest encouraging card asks partner to play K

Vs. all: After trick one, K tends to ask for count.